Post by banzai on Oct 18, 2014 17:59:26 GMT 8
Finally this project is completed. On to the pics!
(Sorry I know this is a weird angle but I'm just happy how this cross came out. It was kinda tough to paint right.)
(Rear angle, tried to catch the silver/white/ultramarine paint sheen on the rear skirt.)
(What FSS fan does not like the high heels?! SEXY LEGS!)
(This pic I tried to capture the isane detailing of the design. There's 4 areas of the kit with these tiny engravings that I painted silver. I think my eyes have finally forgiven me for that, but my hands haven't! Hard to capture the silver in a photo.)
It was a long, difficult build for me but I enjoyed every minute of it. First time doing mecha in resin but I couldn't resist the design, besides... The challenge made it all worthwhile. Things I learnt from this build:
1) When working on resin, sand EVERY piece! Prime, then SAND EVERY PIECE AGAIN! Pinholes and errors you did not see have a tendency to appear AFTER the first coat of paint and will be a major headache to clean up.
2) I think my masking has improved, there was so much masking on this kit. I dunno, can't judge myself, been working on this too long to know the difference from the start and end. Oh I now know how to mask multiple layer gloss coats! VERY CAREFULLY!
3) Pinning is serious business, best to drill pin-holes right through smaller parts for added strength, especially on weight bearing areas. (That huge gun pulled off the entire forearm of the mech before I drilled right through the bicep for the pin.)
4) You need a ton of patience and cleanup when working on resin. The stage after priming is possibly the most important part of it... Absolutely has to be clean.
5) Resin panel lines aren't perfect, they almost always need rescribing. Don't push to hard or pin too deep, or you'll find you've got a pinhole you made yourself!
6) Finally... Going for absolute perfection is impossible, no matter how hard you try. I've learnt that some things you really can't do much about. The casting errors on the red parts of the shoulder pads... Try as much as I could, I could not clean and sand those smooth without destroying detail, or perhaps, I don't know HOW to yet. To make it worse, there were bubbles in the area that I simply could not fill without again destroying the detail. As the song goes... Let it go, let it ggooooooo....
It was a long build but tis done at last. I think I'll work on something easier now after a bit of a break. My desk is a disaster area! Thanks to Becky Law for the constant company online and the many tips and tricks, Lim Shermen for the amazing super-glue trick, Rayloke for the use of his camera, facilities and of course for answering all my questions. Last but not least... Everyone at Pla-Zone for being so damn inspiring.
Oh yeah... Comments and criticism very welcome. Hit me. HARD. I like pain, I guarantee you will never be able to judge me harsher than I judge myself.
(Sorry I know this is a weird angle but I'm just happy how this cross came out. It was kinda tough to paint right.)
(Rear angle, tried to catch the silver/white/ultramarine paint sheen on the rear skirt.)
(What FSS fan does not like the high heels?! SEXY LEGS!)
(This pic I tried to capture the isane detailing of the design. There's 4 areas of the kit with these tiny engravings that I painted silver. I think my eyes have finally forgiven me for that, but my hands haven't! Hard to capture the silver in a photo.)
It was a long, difficult build for me but I enjoyed every minute of it. First time doing mecha in resin but I couldn't resist the design, besides... The challenge made it all worthwhile. Things I learnt from this build:
1) When working on resin, sand EVERY piece! Prime, then SAND EVERY PIECE AGAIN! Pinholes and errors you did not see have a tendency to appear AFTER the first coat of paint and will be a major headache to clean up.
2) I think my masking has improved, there was so much masking on this kit. I dunno, can't judge myself, been working on this too long to know the difference from the start and end. Oh I now know how to mask multiple layer gloss coats! VERY CAREFULLY!
3) Pinning is serious business, best to drill pin-holes right through smaller parts for added strength, especially on weight bearing areas. (That huge gun pulled off the entire forearm of the mech before I drilled right through the bicep for the pin.)
4) You need a ton of patience and cleanup when working on resin. The stage after priming is possibly the most important part of it... Absolutely has to be clean.
5) Resin panel lines aren't perfect, they almost always need rescribing. Don't push to hard or pin too deep, or you'll find you've got a pinhole you made yourself!
6) Finally... Going for absolute perfection is impossible, no matter how hard you try. I've learnt that some things you really can't do much about. The casting errors on the red parts of the shoulder pads... Try as much as I could, I could not clean and sand those smooth without destroying detail, or perhaps, I don't know HOW to yet. To make it worse, there were bubbles in the area that I simply could not fill without again destroying the detail. As the song goes... Let it go, let it ggooooooo....
It was a long build but tis done at last. I think I'll work on something easier now after a bit of a break. My desk is a disaster area! Thanks to Becky Law for the constant company online and the many tips and tricks, Lim Shermen for the amazing super-glue trick, Rayloke for the use of his camera, facilities and of course for answering all my questions. Last but not least... Everyone at Pla-Zone for being so damn inspiring.
Oh yeah... Comments and criticism very welcome. Hit me. HARD. I like pain, I guarantee you will never be able to judge me harsher than I judge myself.